Snooping through Haswell's graphics code
Subject: General Tech | March 22, 2012 - 01:44 PM | Jeremy Hellstrom
Tagged: valleyview, shark bay, PowerVR, Ivy Bridge, haswell GT3, haswell, atom
Phoronix has been investigating the open source driver code which was recently released, designed to power Intel's Haswell chips. The news is not as good as some had hoped; there were rumours that a Gen8 Haswell GT3 IGP would appear in Haswell but according to the hardware IDs that were found in the code that is not going to be true. Instead you are looking at refined Gen7 Haswell GT1 and GT2 IGPs and so will be an improvement over Ivy Bridge but not a completely new chip. Check out the rest of the secrets revealed by the code here.
"While Intel's Ivy Bridge launch is imminent, and I'm still digging through information concerning today's Intel Valleyview code drop that brings Ivy Bridge graphics to their next-generation Atom as they do away with PowerVR graphics for their SoCs, more graphics driver code to enable Haswell support has landed this evening."
Here is some more Tech News from around the web:
- What's New in Linux 3.3? @ Linux.com
- Japan's once-proud semis learn size DOES matter @ The Register
- Globalfoundries ships 250,000 32nm wafers @ The Inquirer
- First-tier motherboard makers drop 7 series motherboard prices @ DigiTimes
- Intel Valley View: Atom SoC With Ivy Bridge Graphics @ Phoronix
- Weekly Giveaway #24: Thermaltake Chaser MK-1 and Saphira Mouse @ eTeknix
Qualcomm Licensing PowerVR Display Intellectual Property Technology
Subject: Mobile | December 16, 2011 - 06:00 AM | Tim Verry
Tagged: tegra, SoC, qualcomm, PowerVR, mobile, Android, adreno
Quite a few mobile device manufacturers are implementing graphics processors and image processors based on Imagination Technologies’ PowerVR technology. Popular licensees of Imagination Technologies PowerVR core patents include Intel, LG, Samsung, Sony, and Texas Instruments (a big one in regards to number of SoCs using PowerVR techs for mobile phones).
Interestingly, Qualcomm is not currently licensing the graphics processor portfolio that man other mobile OEMs license. Rather, Qualcomm is licensing the PowerVR display patents. The intellectual property features the PowerVR de-interlacing cores and de-judder purposed FRC (Frame Rate Conversion) core. The de-interlacing core(s) can do either “motion adaptive (MA) or motion compensated (MC) de-interlacing” as well as a few other algorithms to deliver smooth graphics. Further, the FRC cores take 24 FPS (frames per second) source material and outputs it as either 120 Hz or 240 Hz while applying image processing to keep the video looking smooth to the eye. The method for grabbing and extrapolating “extra” frames to take a 24 FPS video and display it on an LCD screen that refreshes at 120 Hz by displaying each one of those 24 frames five times every second involves a bit of math and algorithmic magic; a simplistic explanation can be read here.
It will be interesting to see how Qualcomm applies the image processing technology to their future SoCs (system on a chip) to entice manufacturers into going with them instead of competition like Texas Instruments or Nvidia’s Tegra chips. The Verge speculates that this Qualcomm and Imagination Technologies deal may be just the first step towards Qualcomm licensing more PowerVR tech (possibly) including the GPU portfolio. Whether Qualcomm will ditch their Adreno GPUs remains to be seen. If I had to guess, the SoC maker will invest in more PowerVR IP, but they will not completely abandon their Adreno graphics. Rather, they will continue developing next generation Adreno graphics for use in their SoCs while also integrating the useful and superior aspects of PowerVR graphics and display technologies. Another option may be to develop and sell both platforms (possibly with one being high end competition to Tegra and the other being for the rest of phones as competition to other low end, low power chips) to hedge their bets into the future of mobile SoCs which is a rapidly advancing industry where change and what is considered the top tech happens quickly.
Intel Atom Processors Will Not Use Intel Graphics, PowerVR GPUs Planned
Subject: Processors, Chipsets, Mobile | May 9, 2011 - 09:07 PM | Tim Verry
Tagged: PowerVR, Intel, gpu, atom
In a surprising move, Intel plans to move away from using it's own graphics processors with the next "full fat" Atom processors. Intel has traditionally favored its own graphics chipsets; however, VR-Zone reports that Intel has extended it's licensing agreements with PowerVR to include certain GPU architectures.
These GPU licenses will allow Intel to implement a PowerVR SGX545 equivalent graphics core with its Cedarview Atom chips. While the PowerVR graphics core is no match for dedicated GPUs or likely that found in Intel's own Sandy Bridge "HD 3000" series, the hardware will allow Atom powered systems to play video with ease thanks to hardware accelerated decodding of "MPEG-2, MPEG-4 part 2, VC1, WMV9 and the all-important H.264 codec." VR-Zone details the SGX545 GPU as being capable of "40 million triangles/s and 1Gpixles/s using a 64-bit bus" at the chips original 200mhz.
Intel plans to clock the mobile chips at 400mhz and the desktop graphics cores at 640mhz. The graphics cores will be capable of resolutions up to 1440x900 and supports VGA, HDMI 1.3a and Display Port 1.1 connections for video output. DirectX 10.1 support is also stated by VR-Zone to be supported by the SGX545, which means that the net-top versions of Atom may be capable of running the Aero desktop smoothly.
This integration by Intel of a GPU capable of hardware video acceleration will certainly make Nvidia's ION chipsets harder to justify for HTPC usage. ION chipsets will likely reliquish marketshare to cheaper stock Intel Atom platforms for basic home theater computers, but will still remain viable in the more specific market using ION + Atom chips as light gaming platforms in the living room.


